# 
# 
# 
#

[ModelTypes]

32, models/items/ammo/bullets/medium/tris.md2
33, models/items/ammo/cells/medium/tris.md2
34, models/items/ammo/grenades/medium/tris.md2
35, models/items/ammo/rockets/medium/tris.md2
36, models/items/ammo/shells/medium/tris.md2
37, models/items/ammo/slugs/medium/tris.md2
66, models/items/armor/jacket/tris.md2
67, models/items/armor/shard/tris.md2
68, models/items/armor/shield/tris.md2
96, models/objects/grenade/tris.md2
97, models/objects/grenade2/tris.md2
98, models/objects/laser/tris.md2
99, models/objects/rocket/tris.md2
100, models/objects/dmspot/tris.md2
101, sprites/s_bfg1.sp2
128, models/items/healing/large/tris.md2
129, models/items/healing/medium/tris.md2
130, models/items/healing/stimpack/tris.md2
160, models/items/adrenal/tris.md2
161, models/items/band/tris.md2
162, models/items/breather/tris.md2
163, models/items/enviro/tris.md2
164, models/items/invulner/tris.md2
165, models/items/mega_h/tris.md2
166, models/items/pack/tris.md2
167, models/items/quaddama/tris.md2
168, models/items/silencer/tris.md2
192, models/weapons/v_blast/tris.md2
193, models/weapons/v_shotg/tris.md2
194, models/weapons/v_shotg2/tris.md2
195, models/weapons/v_machn/tris.md2
196, models/weapons/v_chain/tris.md2
197, models/weapons/v_launch/tris.md2
198, models/weapons/v_rocket/tris.md2
199, models/weapons/v_rail/tris.md2
200, models/weapons/v_hyperb/tris.md2
201, models/weapons/v_bfg/tris.md2
225, models/weapons/g_shotg/tris.md2
226, models/weapons/g_shotg2/tris.md2
227, models/weapons/g_machn/tris.md2
228, models/weapons/g_chain/tris.md2
229, models/weapons/g_launch/tris.md2
230, models/weapons/g_rocket/tris.md2
231, models/weapons/g_rail/tris.md2
232, models/weapons/g_hyperb/tris.md2
233, models/weapons/g_bfg/tris.md2

# No Armor Info Yet
[Armor]


[Danger]
# Danger must appear before weapons
# Format is Speed, Damage, BlastDamage, BlastRadius, EnergyWeapon

600,125,125,165,0
600,120,120,160,0
1000,15,0,0,1
550,120,120,120,0
0,0,0,0,0
400,200,200,1000,1
0,100,0,0,0
0,8,0,0,0
0,48,0,0,0
0,120,0,0,0

[Weapons]
# Format is ViewType, InvIndex, AmmoInvIndex, AmmoType, DangerIndex, MinRange
#	IdealRange, MaxRange, AmmoUsed, FramesPerShot, MuzzleFlash
0,7,20,1,2,0,50,1000,0,3,0
1,8,18,4,8,0,50,1000,1,3,2
2,9,18,4,9,0,50,500,2,3,13
3,10,19,0,7,0,50,2000,1,2,1
4,11,19,0,7,0,50,2000,1,1,3
5,13,12,2,1,170,340,1000,1,3,8
6,14,21,3,3,130,260,1000,1,3,7
7,16,22,5,6,0,50,2000,1,15,6
8,15,20,1,2,0,50,1000,1,3,14
9,17,20,1,5,110,220,1000,50,18,12

[Healing]

